AI Insights · Timothy · July 2022
Top 5 Horror Games on iOS in Argentina: Q2 2022 Performance
Discover the download, revenue, and active user trends for the top 5 horror games on iOS in Argentina during Q2 2022. Data sourced from Sensor Tower.
In the second quarter of 2022, the top 5 horror games on iOS in Argentina showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at the trends for each app, with data sourced from Sensor Tower.
Poppy Playtime Chapter 1
Weekly revenue for this game fluctuated throughout the quarter, peaking at approximately $131 in early May and settling around $77 by the end of June. Download trends saw a significant rise in early May, reaching 132 downloads per week, before tapering off to 51 by the end of the quarter. Active users also saw a notable increase, starting at 28 and climbing to 193 by the end of June.
Identity V
This game experienced varied weekly revenue, with a high of $274 in late March and a low of $6 in late May. Downloads remained relatively stable, peaking at 56 in late April and fluctuating around 30-48 downloads per week towards the end of June. Active users showed consistency, starting at 722 and staying above 700 for most of the quarter, ending at 718.
Hello Neighbor
Weekly revenue for Hello Neighbor demonstrated moderate fluctuations, reaching a peak of $89 in mid-May. Downloads saw a significant spike, especially in early April with 538 downloads, and another surge to 468 by the end of June. Active user numbers were robust, starting at 291 and reaching as high as 1.19K by the end of the quarter.
Five Nights at Freddy's
Revenue for this classic horror game saw a gradual decline, from $90 in late March to $16 by the end of June. Downloads were minimal, with only a few instances of activity, peaking at 6 downloads in late March. Active user data was not available for this period.
Five Nights at Freddy's 2
Revenue for the sequel showed a similar trend to its predecessor, with a peak of $63 in early April and declining to $27 by the end of June. Downloads remained low, with occasional spikes, such as 10 downloads in late April and 6 in late June. Active users started at 75 and slightly declined to 53 by the end of the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.